Recent advances in Extended Reality (XR) technologies offer potential for higher education by creating interactive and experiential learning environments that can enhance student engagement through critical thinking, problem-solving, and collaboration. However, the adoption of XR within educational settings faces significant challenges, including high costs, and issues with accessibility and inclusivity. The present thesis seeks to address these challenges by: (i) examining stakeholder expectations, (ii) developing and validating a new instructional model for immersive learning (i.e., MetaLab Model), (iii) assessing its impact on student engagement, and (iv) offering practical guidelines and co-design tools to support inclusive and scalable XR integration. By adopting a design-based research approach and design thinking methodologies, this thesis contributes with both theoretical insights and practical tools to advance the responsible implementation of XR in higher education.
I recenti progressi nelle tecnologie di Extended Reality (XR) offrono un potenziale per l’istruzione superiore, consentendo la creazione di ambienti di apprendimento interattivi ed esperienziali in grado di potenziare il coinvolgimento degli studenti attraverso il pensiero critico, il problem solving e la collaborazione. Tuttavia, l’adozione della XR nei contesti educativi presenta sfide rilevanti, tra cui gli elevati costi e le problematiche legate all’accessibilità e all’inclusività. La presente tesi intende affrontare tali sfide attraverso: (i) l’analisi delle aspettative degli stakeholder, (ii) lo sviluppo e la validazione di un nuovo modello didattico per l’apprendimento immersivo (ovvero il modello MetaLab), (iii) la valutazione del suo impatto sul coinvolgimento degli studenti e (iv) la proposta di linee guida operative e strumenti di co-design a supporto di un’integrazione della XR inclusiva e scalabile. Adottando un approccio di design-based research e metodologie di design thinking, la tesi contribuisce sia sul piano teorico sia su quello applicativo, offrendo conoscenze e strumenti utili a promuovere un’implementazione responsabile della XR nell’istruzione superiore.
EXTENDING THE FUTURE OF LEARNING: TOWARDS IMMERSIVE EXPERIENCES IN HIGHER EDUCATION
Bartolotta, Sabrina
2026
Abstract
Recent advances in Extended Reality (XR) technologies offer potential for higher education by creating interactive and experiential learning environments that can enhance student engagement through critical thinking, problem-solving, and collaboration. However, the adoption of XR within educational settings faces significant challenges, including high costs, and issues with accessibility and inclusivity. The present thesis seeks to address these challenges by: (i) examining stakeholder expectations, (ii) developing and validating a new instructional model for immersive learning (i.e., MetaLab Model), (iii) assessing its impact on student engagement, and (iv) offering practical guidelines and co-design tools to support inclusive and scalable XR integration. By adopting a design-based research approach and design thinking methodologies, this thesis contributes with both theoretical insights and practical tools to advance the responsible implementation of XR in higher education.| File | Dimensione | Formato | |
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https://hdl.handle.net/20.500.14242/358372
URN:NBN:IT:UNICATT-358372