The research project focuses on new technologies applied to contemporary art. Today, "in the age of ubiquitous media", where digital technology is fully integrated into our lives, art — the aesthetic and technological expression of human creativity — has also evolved alongside new media, giving rise to spectacular and interactive processes and works. The Coronavirus pandemic has made us discover or rediscover our relationship with digital technology and the ‘screen’ even more. The screen is no longer just a surface that shows us an image; it is a window and mirror that reflects our inner and outer worlds. We ourselves have become media. While it is challenging to categorise the technological and media aspects of contemporary art, the concept of 'intermediality' best encapsulates the vastness and rapidity of change in the relationship between art, media, and new technologies. This concept highlights the 'intertwining' and 'hybridisation' of all artistic languages. This is not simply contamination, but rather a mutual extension of traditional artistic languages and media. This relationship must be analysed and recounted in order to recognise the interdisciplinary and intercultural contexts in which New Media art was born and developed. This work aims to map the relationship between the arts and new technologies in the post-pandemic era. To achieve this, we must acknowledge that the history of New Media Art is primarily concerned with the relationship between art, science, and industry in the 20th century. Digital technologies are the result of the transition from analogue technologies, which in turn are the product of scientific revolutions and technological progress that modify sensory experience and determine how we study and explore works of art. We will also investigate the phenomenology of contemporary art over the last thirty years, which has been enriched by new technological media such as light and sound, video and computers, as well as artificial intelligence software, crypto art and NFTs. Increasingly sophisticated computer graphics techniques, virtual reality, augmented reality and metaverses create networks of 3D virtual worlds that extend into one another, particularly in environmental terms. These neologisms will be analysed alongside words such as spect-actor, data painting and data sculpture, which seek to capture experiences and languages in continuous and rapid metamorphosis. This is because aesthetic languages expressed through new technologies increasingly need to be analysed not only within the category of visual arts, but also within the categories of 'perceptual', interactive and intermedia arts.
Futuri post-pandemici Nuovi linguaggi intermediali e spazi interattivi per l’arte contemporanea
BOTTINI, CLAUDIA
2026
Abstract
The research project focuses on new technologies applied to contemporary art. Today, "in the age of ubiquitous media", where digital technology is fully integrated into our lives, art — the aesthetic and technological expression of human creativity — has also evolved alongside new media, giving rise to spectacular and interactive processes and works. The Coronavirus pandemic has made us discover or rediscover our relationship with digital technology and the ‘screen’ even more. The screen is no longer just a surface that shows us an image; it is a window and mirror that reflects our inner and outer worlds. We ourselves have become media. While it is challenging to categorise the technological and media aspects of contemporary art, the concept of 'intermediality' best encapsulates the vastness and rapidity of change in the relationship between art, media, and new technologies. This concept highlights the 'intertwining' and 'hybridisation' of all artistic languages. This is not simply contamination, but rather a mutual extension of traditional artistic languages and media. This relationship must be analysed and recounted in order to recognise the interdisciplinary and intercultural contexts in which New Media art was born and developed. This work aims to map the relationship between the arts and new technologies in the post-pandemic era. To achieve this, we must acknowledge that the history of New Media Art is primarily concerned with the relationship between art, science, and industry in the 20th century. Digital technologies are the result of the transition from analogue technologies, which in turn are the product of scientific revolutions and technological progress that modify sensory experience and determine how we study and explore works of art. We will also investigate the phenomenology of contemporary art over the last thirty years, which has been enriched by new technological media such as light and sound, video and computers, as well as artificial intelligence software, crypto art and NFTs. Increasingly sophisticated computer graphics techniques, virtual reality, augmented reality and metaverses create networks of 3D virtual worlds that extend into one another, particularly in environmental terms. These neologisms will be analysed alongside words such as spect-actor, data painting and data sculpture, which seek to capture experiences and languages in continuous and rapid metamorphosis. This is because aesthetic languages expressed through new technologies increasingly need to be analysed not only within the category of visual arts, but also within the categories of 'perceptual', interactive and intermedia arts.| File | Dimensione | Formato | |
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https://hdl.handle.net/20.500.14242/382246
URN:NBN:IT:UNIECAMPUS-382246